This makes it an ideal trap weapon, as occasionally someone will come up and investigate the odd jet propelled barrel flailing on the ground or against a wall, only to have it suddenlly and surprisingly accurately flying at their head. Turning the beam off will have the missile hold position at the location you last targeted it to. ![]() (Optional)Color and decorate it.It might not last long,but playing with it couldn't hurt.(You,if your careful.).If you wired everything right the missile should follow wherever you point the laser pointer. Unfreeze the base object and flip on the numpad toggle ( 1 if you followed my plans).Using the laser pointer from the scripted weapons, register it to the laser pointer reciever using the secondary fire mode.Also set the Force multiplier to your desired thrust, which is what it will be if you use "1" for the numpad. Setting the system to local will result in a rocket worthy of Wile E. Attach a Vector Thruster with the coordiate system set to xyz world.It will display a number on its popup if it is on. This frustrated the author until he figured this out. Be sure that you have the B to the reciever and the A to the GPS and not vice-versa or you will have a laser repelled missile Another useful tip is to go from the chip to the module, or you will not be able to attach to the coord variables. Set each arithmatic chip with B to the respective laser reciever coord ( x, y,or z) and A to the respective GPS coord.This can get confusing, and can go very wrong very fast, such as sending the missle flying into the ground, or you. ![]() Use the namer tool to keep track of which chip is the x variable, which is the y, and which is the z.
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